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Re: Atari A7 and Australia?!? [Re: Marco_Grubert] #148307
08/24/07 20:08
08/24/07 20:08
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline OP

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Matt_Coles  Offline OP

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
It was a pretty good talk, if a little short, although the conference center was soo cold on sat I've been sick all week lol.
It's convinced a few of my other friends to buy it for their holiday projects which is a good thing

Re: Atari A7 and Australia?!? [Re: Matt_Coles] #148308
09/14/07 01:36
09/14/07 01:36
Joined: Aug 2006
Posts: 2
C
Chance Offline
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Chance  Offline
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C

Joined: Aug 2006
Posts: 2
Hey guys,

The following are the main strengths and weaknesses of the 3D Game Studio system. This is from the point of view of using WED and then Lite-C. I have not used the SDK to do C++ programming.

Strengths
-There is a very low amount of resistance to get started. I can show a person how to make a simple level and a point and click game in about an hour.
-A large number of audio visual functions required for games development are already there. For example I have invested about a fortnight learning just how to load a Quake 2 model only to learn that I'd have to invest more time to learn inverse kinematics. 3D Game Studio is much better for this.
-A large number of game logic functions required for games development are already there. For example there are functions for handling bullets and events.

Weaknesses
(I know that this is a scripting language and that the SDK is available )
-There is no objects oriententation concepts such as polymorphism, inheritance, encapsulation and namespaces.
-You can't create and pass local arrays.
-You can't create and pass local objects.

For a number of these weaknesses I have worked around them. I do have a feeling that I am approaching the system from the wrong angle. Kind of like using my object orientated hammer for every problem I see.

I started with 3D Game Studio in about 2000. I then moved on to other systems because I felt that I need more powerful functionality. I came back to 3D Game Studio in 2006 because I felt that the strengths and constraints of 3D Game Studio enabled me to be more productive and creative.

Last edited by Chance; 09/14/07 01:40.
Re: Atari A7 and Australia?!? [Re: Chance] #148309
09/15/07 10:53
09/15/07 10:53
Joined: Sep 2003
Posts: 929
Spirit Offline

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Spirit  Offline

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Joined: Sep 2003
Posts: 929
Why do you think you cant create and pass local objects and arrays? I use them all the time

function foo()
{
var my_local_array[10];
foo2(my_local_array);

ENTITY* my_local_ent = ent_create(.....);
foo3(my_local_ent);
...
}



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