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Are you going to use A6 or A7 as developing engine?



As part of the marking criterea requires this project to be a mod for unreal 2004, the first version will be mapped in 3d Gamestudio, light mapped in an external editor and ported to Unreal 2004. But when we have submitted the mod, we will be on our end of year holidays and the team has commited to furthering it as a portfolio piece entirely in Gamestudio using A6 team commercial and A7 commercial.

The model workflow is a combination of Silo, Lightwave and Maya and the code done in UDE for Unreal, but our programmer will write new code for 3d Gamestudio after the mod version is due.

We are also hoping to convince the lecturer to allow us to pursue this entirely in 3d Gamestudio

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The only thing I see what needs to change is the thumb on the Pistol I think it needs to be on the other side of the gun .




Started modelling the gun yesterday, I'll fix it up today and I get my tablet back so can texture, then animate

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but i don't like main characters - they don't fit the overall style




As we are a team of 5 the concept art will change based on the artist, ingame the content will be consistant as only one person is working on the character and creature models

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i'd like to see them with slimy parallax applied




Me too , gives me a chance to try out Silo's new displacement brush