I have my phent_setmass really low, and yet I have to multiply 1000 with (key_cuu/cud - key_cul/cur) in my forces (phent_addcentralforce).

I don't remember having to put that much force on physics objects before.

I'll probably have to kick myself if it's the ph_setgravity being too high.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}