Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,466 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
3ds max #148808
08/17/07 22:39
08/17/07 22:39
Joined: Aug 2007
Posts: 19
AR.
superdave32 Offline OP
Newbie
superdave32  Offline OP
Newbie

Joined: Aug 2007
Posts: 19
AR.
i have 3ds max 7 and 8.is there an exprot file that i need to have,to export my own lvls to gamestudio?i plan own buying the a7 verison and makeing a game with in the next year.


superdave32
Re: 3ds max [Re: superdave32] #148809
08/18/07 16:13
08/18/07 16:13
Joined: Jan 2006
Posts: 968
EpsiloN Offline
User
EpsiloN  Offline
User

Joined: Jan 2006
Posts: 968
You could export them as 3ds files (not SAVE but EXPORT ) and then open it with MED and save it as mdl file. But without plugins I'm not shure you can do the opposite , import in 3ds max. sometimes it gives 'bad model data' or something...


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: 3ds max [Re: EpsiloN] #148810
08/19/07 00:06
08/19/07 00:06
Joined: Aug 2007
Posts: 19
AR.
superdave32 Offline OP
Newbie
superdave32  Offline OP
Newbie

Joined: Aug 2007
Posts: 19
AR.
ok thnx.


superdave32

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1