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Torque XNA
#148901
08/18/07 23:29
08/18/07 23:29
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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I'm looking at Torque XNA solution , they have combined it with the game builder , som videos on Youtube are awesome Troque XNA or that one is funny No code , to change all the design of a shoot em up shoot You can bring up 2D games very quickly , with originality , imagination you can do great things. If you can mix shaders with 2D sprites(squarre polygons) you can achieve lot of great things. I 'm seeking for some 2D very fun solution like that one i wnat to make some reamakes of old school platform games i had on my Amstrad
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Re: Torque XNA
[Re: TheExpert]
#148902
08/19/07 16:46
08/19/07 16:46
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Did I ever seen a game from you? I want to see your shoot em up or your 2D game.
:L
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Re: Torque XNA
[Re: Wicht]
#148904
08/20/07 00:14
08/20/07 00:14
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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Wicht : Be cool with Ex Citer , is a veteran of 3DGS from years , so keep cool. even if it's not a real insult , aahhahaaa Ex Citer: You've done some games, i played your platform with the sort of Lara Croft (with some normal map it seemed) and Gorillas i think you know how much work it asks to do good textures, models, levels etc ... I've done some little shoots or prototypes in the past Now i'm an engine collector now (even if i only own 4) , passionated by game making and all tools , Caus i'm so so bad in 3D art : models, textures that i prefer to delete my trys i do on my PC I hope to see in future something as complete as Torque Game engine,but lot more easy to use (3DGS ?) No i want to have lot of fun making games, and try produce something that look ok. I'll try special style in the future a little like OKAMI on PS2, simple textures, great animations and gameplay. For now , i will try a shoot , i prefer to do good 2D than bad 3D , i'll make a model tomorow , if it turns really bad i'll turn from 3D to 2D to a sprites based on high poly models.
Last edited by TheExpert; 08/20/07 00:21.
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Re: Torque XNA
[Re: TheExpert]
#148905
08/20/07 00:20
08/20/07 00:20
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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A comment you can find in this page and that makes lot of sense : comment I put the interesting the guy said here : He's right , lot of people like me would only want solutions with great workflow. Well if you are like alot of us(well those old enough) you have a job, and that job takes 70% of you r time, then if you like even fewer of us, that writes programs all day long for a living, then the last thing you want to do is write a engine, I am so sick of people messaging me and saying, hey I am writing my own mmorpg engine, wanna help? Heck no! Why would I waste my time? So by the time i finish it, the graphics will be out of date? Or someone else will come along and make one exactly like it faster? Making a good game does not require you having to write the engine also, but it does require some coding. I think makers are the greatest. makes it easy for those of us that program so much we get sick of it. I write at least 2000 lines a code a day at work. The last thing I wanna do is deal with a dang engine for a game. Just my opinion though. I give props to anyone writing their own engine. *poke *poke The guy is right , In fact each of us depending on it's game style would need the appropriate editor with all tools in it, ready to go. I find Torque game Builder for XNA , this sort of very powerfull , very easy tool , ready to produce any type of 2D game you want without coding (only behaviour)
Last edited by TheExpert; 08/20/07 00:21.
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Re: Torque XNA
[Re: TheExpert]
#148906
08/20/07 00:29
08/20/07 00:29
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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Some cool Torque XNA (with game builder in) : torque XNA shoot Torque XNA platform kit I don't want to buy it for the moment. If i need to make a 2D game , i'll take 3DGS , by using squarre polygons for sprites, a simple collision system, easy to do. Well Conitec could explore the 2D side of engines and create a new product similar to Torque Game Builder ,with perhaps some advantages ? There is money to do
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Re: Torque XNA
[Re: TheExpert]
#148907
08/20/07 06:43
08/20/07 06:43
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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The Expert you should know this.. Edit your posts ^^'
Looks neat. Gonna check it out.
"Yesterday was once today's tomorrow."
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Re: Torque XNA
[Re: Inestical]
#148908
08/20/07 06:58
08/20/07 06:58
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
User
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User
Joined: Aug 2006
Posts: 652
Netherlands
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It shows some of the capability's of XNA, though I recommend you see this video too: http://www.youtube.com/watch?v=13rMPwYfZrY&mode=related&search= This shows more of XNA's capability's and is also coded with torque X, they say it took them three weeks to port this over from native C++ to C# with XNA (TorqueX that is) now that gives a whole new meaning to a rapid development tool
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: Torque XNA
[Re: bstudio]
#148909
08/20/07 17:28
08/20/07 17:28
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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Yeah and look ta this one : XNA racing And XNA lot lot easy than DirectX , it's simple C# and simple functions to call. Sometimes some guys instead of waiting engine features could jump on XNA and writes their own needs. For a racing game , lot of things are not needed and another ones yes. And you can see , it's incredibly fast , smooth like AAA games on 360 XNA allow direct access to DX with lot of ease. A last one : The original shoot on Torque game builder is not really fast , ported to Torque XNA(combined with gamebuilder for it) , we can see the game running lot more faster. Yeah XNA Managed code rules. shoot comparison Conitec should also follow XNA 2D way i think ! or simply make a XNA solution that would use WED (shader tools ?, realtime editor ? ) for world nad terrain editing and some other stuff. But not the scenario users will code missing parts i hate hearing that Well begin some space ship now , even if it looks really awfull , i'll name my game the Horror 3D space ships
Last edited by TheExpert; 08/20/07 17:28.
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Re: Torque XNA
[Re: TheExpert]
#148910
08/20/07 18:41
08/20/07 18:41
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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This XNA racing game is of superb quality. Amazing shaders, shadows, detailed scenery.
Besides that C# is a great language, much better than C++, no strange shortcuts for pointers and adresses but powerful garbage collection and object structures.
I found out that there are dozens of XNA engines in the making. The most powerful with good tools could be "Blade3d".
This will become an interesting engine future.
Models, Textures and Games from Dexsoft
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