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In other words: I'd love to have a correctly sorted model (with AlphaTesting or whatever) and at the same time the alphatranspareny look with its soft edges, as if the AlpaDepthTest never happened. Is that possible?




Who wouldn't like this? It's not possible. Otherwise why do you suppose all games dont render this way?

You can in fact achieve something similar using some rendering tricks, such as two-pass rendering, alpha-to-coverage, or edge detection and blurring.


Sphere Engine--the premier A6 graphics plugin.