1) yes, in fact here is the code for the other model:

Code:
 /////////////////////////////////////////////////////
action kafua_act // attached to the first enemy that appears in the desert level
{
while (1)
{
c_setminmax(me);
my.narrow=on; my.fat=off;
my.passable = off; // not passable
if ((vec_dist (my.x, player.x) < 75) && (key_enter == 1)) // if the player comes closer than 75 quants to Kafua and presses Enter
{

my.pan = player.pan;
my.pan += 180;
// text processing starts here
str_cpy(temp_str, line1_str); // that's the "Why do you bother me? I'm trying to... " line
process_their_strings();
wait (1);
theysay_txt.string = their_lines_str;
theysay_txt.visible = on;
wait (3);
stop_player = 1; // stop the player for now
sleep (2); // wait for 2 seconds
isay1_txt.visible = on; // give the player the possibility to answer (this will bring up the my_pan panel as well)
isay2_txt.visible = on;
show_pointer = 1; // display the mouse pointer
while (their_pan.visible == on) {wait (1);} // stop the skeleton until this panel disappears
stop_player = 0; // allow the player to move again
// text processing ends here
}
wait (1);
}
}



2) I put that in, but it had no effect.

Last edited by Cyan; 08/21/07 15:25.