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Re: S2 engine game demo
[Re: PHeMoX]
#149411
09/27/07 08:23
09/27/07 08:23
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Your post does not make any sense to me and does not contribute to this topic.
If they really aim for teams with budgets with ten thousands of dollars then they dont have to sell their tool for $100 Maybe they take warez into account.
Last edited by Friendly_Frank; 09/27/07 08:32.
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Re: S2 engine game demo
[Re: TheExpert]
#149415
10/10/07 21:45
10/10/07 21:45
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
OP
Expert
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OP
Expert
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
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Quote:
So fast already and working , they have some talentued programmers Do they have tools for terrain/grass to defrom /paint like Torque editor ?
Well, more or less. Right now, for the vegetation we use a defined mask generated by the engine. Also, the paiting is in 2D view, but we can see the result on the 3D view. But they said that it will move on to paiting directly on the terrain.
Quote:
If the import workflow strictly rely on 3D MAX, I think S2 definitely not for users in this forum. Most people don't have legal 3DMAX I believe.
This will change very soon.
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Re: S2 engine game demo
[Re: XNASorcerer]
#149416
10/11/07 01:29
10/11/07 01:29
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Why would this change? Or did you mean to imply that you are getting a legal version soon? Regardless, there are still way too many people constantly complaining about how ridiculously high these engines or tools are priced and how they are outside of their budgets. Lol, really, unless you've won the lottery and care to donate some money to this entire community, I don't see why this would change anytime soon... Quote:
If the import workflow strictly rely on 3D MAX, I think S2 definitely not for users in this forum. Most people don't have legal 3DMAX I believe.
Yeah, that was what I was saying earlier on, I don't think S2 is meant for people within our community of 3DGS users,
Cheers
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Re: S2 engine game demo
[Re: PHeMoX]
#149417
10/11/07 03:10
10/11/07 03:10
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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he could be talking about making a model editor, good job btw, engine is looking good, how well does it render? by that i mean how fast
- aka Manslayer101
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Re: S2 engine game demo
[Re: XNASorcerer]
#149419
10/11/07 10:46
10/11/07 10:46
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Quote:
What I meant was that they are making a way for us to use others models editor like blender, lightwave, milkshape, etc.
And it render pretty fast!!
Hey, that are good news. How are they doing that? As far as I know from their forums they just want to publish a SDK and I have to write the Lightwave export then. I don't know if I really can manage that.
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Re: S2 engine game demo
[Re: XNASorcerer]
#149420
10/11/07 10:50
10/11/07 10:50
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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Quote:
Quote:
If the import workflow strictly rely on 3D MAX, I think S2 definitely not for users in this forum. Most people don't have legal 3DMAX I believe.
This will change very soon.
what will change? the support of other formats? or the users getting 3dmax?
i always ask myself why not all these programs support fbx as a great format
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