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Re: S2 engine game demo
[Re: Frederick_Lim]
#149374
08/22/07 07:48
08/22/07 07:48
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Lighting is the key. It changes everything.
As far as I know it was only possible in the past via external rendering libraries (some replacements for the A6/A7 renderer). So did Sylex or Sphere.
This means short and simply: No, A7 cannot do it. You need an external tool. But there is none for A7 yet.
Models, Textures and Games from Dexsoft
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Re: S2 engine game demo
[Re: Machinery_Frank]
#149375
08/22/07 09:59
08/22/07 09:59
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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hi,
dont know why all the people loves this lightning.
What is this ? Zombies are taking a sunbath ?
I cant stand it ! Its so cruel
This is the fact why I leave the Game "Oblivion" after a view hours! This blurry - softed view. Baeeee...terrible!
Nice to take a picture. But in a game it is an additional layer between me and the "gameworld". This is so useless like this "lensflare-effect" but in the beginning all people loves it.
Nothing against the S2 engine but this blurry softed Lightning is not a feature!
,gri
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: S2 engine game demo
[Re: gri]
#149376
08/22/07 10:03
08/22/07 10:03
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I agree with you gri. They very much over-did this effect.
But think away the blurry part and you still have good shadows and per-pixel-lighting. Bloom is not always needed.
PS: You can switch off Bloom in Oblivion as well. No need to suffer from blurry game experiences.
Models, Textures and Games from Dexsoft
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Re: S2 engine game demo
[Re: Machinery_Frank]
#149377
08/22/07 10:52
08/22/07 10:52
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Quote:
Lighting is the key. It changes everything.
As far as I know it was only possible in the past via external rendering libraries (some replacements for the A6/A7 renderer). So did Sylex or Sphere.
This means short and simply: No, A7 cannot do it. You need an external tool. But there is none for A7 yet.
shaders will do it all for you. it is possible in a7. commercial or higher. the only thing shaders won't do is the stencil shadows, which a7 already has -- z-fail, and in this screenshot they're orthographic, which a7 does whether you want it to or not
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: S2 engine game demo
[Re: Machinery_Frank]
#149380
08/22/07 12:15
08/22/07 12:15
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
User
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User
Joined: Mar 2006
Posts: 724
the Netherlands
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Part of the S2engine basic edition licence; 4. FEES. (a) The S2BE License fee for the Engine is 100 euros per EACH Game made with the engine tools and script sources. There are no additional royalties. Licensee does not have to show the Games or publish the Games with Profenix Studio. (b) Licensee agrees to display a full screen, unmodified S2Engine logo for no less than four full seconds in the start up sequence of any game created and released with the Engine. (c) Licensee agrees to include in the "About" box or in the credits screen: (i) a link to www.profenix.com, and (ii) the wording "This game powered by the S2Engine." (d) Licensor may use Licensee's name in connection with the Games and in any customer reference list or in any press release issued by Licensor regarding the licensing of the Engine.
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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