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Hummm ...
Like always , forecast remember some 3DGS or Beyond Virtual
-3DSMAX for the moment , bad point if you have an indie team,Blender would be lot better.
-The features you mentionned, they deadline is fast, perhaps they are talentued
they won't do like BV team , that was fast , but gonna to the wall with
shaders request !
They already have done shaders etc ... refraction and others should just be
adding FX files and adapt to lights of scene.

Why they don't adopt LUA ? for language ?
Well i'm not targeting this engine ... for the moment until things really
evolve for indie lonewolves ?




3DSMAX- Perhaps if lots of possible users say their opinion about this, they would realize that supporting Blender now it will be a good move.
SHADERS- Well, for shader they are doing a big library, but they say that it will be easy for everyone to add their own shaders(glsl).
SCRIPT- They have their own idea for script and that is their choice. In my opinion, is not so bad, as long the script becomes more powerfull. And they are doing that. So, I don't LUA will be a choice.

TALENTED- If you only knew... They are very talented people. I know a lot more stuff that I can not tell. You will see!!!

LIKE BV- Humm. I don't think so. At least for now. The big difference is that you can talk with them all day by messenger or skype. With Gekido (From BV) you can not even send him a pm.

So TheExpert, are you saying that the only reason for you not go with this engine is the MAX support only?