I've been getting down to doing a project that requires the user to be able to explore the game world forever. That means that he never reaches the end of the map, the map just generates new terrain for the user in real time.
I know that there is a 100,000 quant limit on map size, and I've played around with doing level loads each time a user crosses a waypoint to make it seem like there is infinite terrain, but somehow the level transition is not seemless enough to make the terrain look infinite.
Might anyone know how to make the level loading instantaneous so that it is seamless? Or maybe someone has an idea on how I can achieve the infinite terrain effect with 3DGS? I know infinite terrain is possible with other engines such as Visual3D.net.
Thanks!