Gamestudio Links
Zorro Links
Newest Posts
zorro with ccxt?
by opm. 03/03/26 03:17
ZorroGPT
by TipmyPip. 03/02/26 18:13
WFO Training with parallel cores Zorro64
by Martin_HH. 02/26/26 16:03
Zorro version 3.0 prerelease!
by TipmyPip. 02/25/26 16:38
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
4 registered members (AndrewAMD, TipmyPip, USER0328, Quad), 4,912 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
the1, alx, ApprenticeInMuc, PatrickH90, USER0328
19200 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
A7 z-buffer problem #149764
08/23/07 07:52
08/23/07 07:52
Joined: Sep 2006
Posts: 27
J
JayOkay Offline OP
Newbie
JayOkay  Offline OP
Newbie
J

Joined: Sep 2006
Posts: 27
In my A7 project entity models are sorted in depth by their position and not every pixel. I have simple models with no alpha maps. How to get the z-buffer to work properly with A7 and lite-C?

Re: A7 z-buffer problem [Re: JayOkay] #149765
08/23/07 07:59
08/23/07 07:59
Joined: Sep 2006
Posts: 27
J
JayOkay Offline OP
Newbie
JayOkay  Offline OP
Newbie
J

Joined: Sep 2006
Posts: 27
Sorry... It was an alpha channel. Problem fixed.


Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1