Hello,
this is the shader I`m using.
Is there a way to scale the dirt-texture to a much bigger size than the entSkin1???
Code:
bmap dirt_map = <wall_dirt.bmp>;
material wall_108
{
skin1 = dirt_map;
effect
"
texture entSkin1; // block texture
texture entSkin2; // shadow texture
texture mtlSkin1; // dirt texture
technique test
{
pass p0
{
Texture[0] = <entSkin1>; // block
Texture[1] = <entSkin2>; // shadow
Texture[2] = <mtlSkin1>; // dirt
TexCoordIndex[0] = 1;
TexCoordIndex[1] = 0;
TexCoordIndex[2] = 1;
pixelshader = asm
{
ps.1.1
tex t0
tex t1
tex t2
add r1, t0, t2
mul r0, r1, t1
};
}
}
";
}