Hello,

this is the shader I`m using.
Is there a way to scale the dirt-texture to a much bigger size than the entSkin1???

Code:

bmap dirt_map = <wall_dirt.bmp>;

material wall_108
{
skin1 = dirt_map;

effect
"
texture entSkin1; // block texture
texture entSkin2; // shadow texture
texture mtlSkin1; // dirt texture

technique test
{
pass p0
{
Texture[0] = <entSkin1>; // block
Texture[1] = <entSkin2>; // shadow
Texture[2] = <mtlSkin1>; // dirt

TexCoordIndex[0] = 1;
TexCoordIndex[1] = 0;
TexCoordIndex[2] = 1;

pixelshader = asm
{
ps.1.1

tex t0
tex t1
tex t2

add r1, t0, t2
mul r0, r1, t1
};
}
}
";
}



Last edited by Freddy; 08/25/07 06:40.