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Re: how can i keep the fps up??
[Re: JetpackMonkey]
#150288
08/26/07 20:35
08/26/07 20:35
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
You could use .dds textures, since they are decompressed directly by your graphics cards hardware and use less memory. Try fewer dynamic lights. If it's really a large world, you can use clipping or clip fog so it will cut out distant objects. There's LOD for your models and bitmaps, or a script to pop them in and out based on distance.
even with a small world, using a camera angle like dragonrise (which is the perfect example), setting a low clipping plane is usefull, since you wont see anything outside the camera angle, why render it...
and yeah, locking the max_fps at 30 will help, but it'l only smooth out the frames, and for that matter the drop will stil be visual. best way to tackle FPS problems is a good design!
regards,
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