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You could use .dds textures, since they are decompressed directly by your graphics cards hardware and use less memory. Try fewer dynamic lights. If it's really a large world, you can use clipping or clip fog so it will cut out distant objects. There's LOD for your models and bitmaps, or a script to pop them in and out based on distance.




even with a small world, using a camera angle like dragonrise (which is the perfect example), setting a low clipping plane is usefull, since you wont see anything outside the camera angle, why render it...

and yeah, locking the max_fps at 30 will help, but it'l only smooth out the frames, and for that matter the drop will stil be visual. best way to tackle FPS problems is a good design!

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/