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Culling in engine and other stuffs #150417
08/26/07 21:28
08/26/07 21:28
Joined: Sep 2006
Posts: 188
Latvia
MDI Offline OP
Member
MDI  Offline OP
Member

Joined: Sep 2006
Posts: 188
Latvia
**I wishes ask - or 3dgs engine render objects out of camera view? If that isnt rendered then that can keep high fps, but if that render then that can decrease - hehe.. stupid question but i want know!
** And else or is any code who make invisible objects who is behind bigger objects! Like - you look to wall, but all objects in other side of wall isnt rendered! Or you look to big model but behind taht smalle models is invisible!
**Be happy heard any answers for that what engine can do already and how can improve missing parts!


Latvija rullē
Re: Culling in engine and other stuffs [Re: MDI] #150418
08/27/07 10:52
08/27/07 10:52
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline
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Gordon  Offline
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
culling is performed on all objects. then rendered in z order I beleive.


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