I cannot understand how to "compile" my level to let ABT work.
I was looking for a way to compile a level (in WED) without creating a BSP tree, but I cannot find anything. Inside WED there are a lot of options, but it seems none of them is somthing like "disable bsp".

Do you think that using ABT I can create a world where the models (building, towers, bridges, etc...) are loaded at runtime?
(I want to create a system where the final gamers can make modding of my game!)

Please help me!