I think I did not explain well my concept (sorry for my bad English!).
When I talk about "Dynamically loading of models", I load them only when the game starts.
Let's say I create some models (e.g.: three different airplanes, plus some buildings for the environment), then I load them when the applications start.
In this way, if 3dgs could manage well them (not only dynamic models, but even buildings, bridges, etc...) I could reach 2 targets:
1) the final gamers will be able to modify the models (e.g.: making them more beautiful, or more funny, or quite different!);
2) I could change the environment based on the time (e.g.: year 1970, year 1980, year 1990, etc....). When the time goes on, I could change the buildings to give a feedback of the time to the players!).
There are even more possibilities how to use this feature.
The problem is I don't know if (and how!) 3dgs engine works under these conditions.
My thought was that since ABT does NOT need compilation, I wanted to use it to dynamically change objects. Furthermore, are there any limitations of ABT vs BSP (shadows, collisions, physic, etc...) But I cannot find any documentation about it :-(