thanks for your response scorpion

ok this kinda would work, if there was no player arm animations, but if the players arm moves, the gun wont position itself to the hand... which i solved using the vec_for_vertex, but still this doesnt look so nice, doesnt actually look like its being held....

take here > http://www.jxp.ca/media/speciaux/unreal5lf7gk.jpg < for example. notice the opponent has hold of a gun, even when the model is animated the gun is still held in its hand. regardless of also weapon switching.... im looking for something in this sort of direction....


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