hi, thanks for your replies... ok

Nemisis : the problem with this solution is, if there is say 20 models and 20 different guns, thats alot of animation lol.... but thanks it is one option...

Metal_Man : yes i calculate the movement of the player to position the gun, but still it jus doesnt look right, it seems you are able to see through the player and see the gun, even tho the player is in front of the gun, very odd....

i guess to model the arms with each gun, probably is best way around this...

but is it possible to hide the player and a model of the gun locally, so multiplayer can see the vec_for_vertex method, and the player can see the arms with gun model ?

thanks in advance.


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