As common as the coffee, which we as coders are drinking each day way too much, we feel familiar in singleplayer games while moving as players in bullet time shooting all our enemies - with coolness and elegance.
Outrider of the whole hype was May Payne I and II. Of course. But in this game there was'nt ever a multiplayer mode, well.. it was obvious: if a player would activate his bullet time, would the other players slow down as well - but with no accelerated controls and so on? Wouldn't this be unfair?
This question has been rarely or never been questioned and I wanted to encourage you to discuss this here as game designers how you could integrate the bullet time feature into a multiplayer game / match - even if it would be just slightly or greatly modified. Even the most absurd ideas are welcome!
I would appreciate any ideas or comments how to realize this.
EDIT: Please don't discuss about "cool" game ideas which could take benefit from this technique. Thank you.
Cheers, Christian
Last edited by HeelX; 08/29/07 08:34.