Concept development is something most users have no idea of in terms of conceptualising and applying concept to real world attributes and evolutionary mechanics.
I think this is a needed thread.

Both modelling and texturing are adequatly described on many sites devoted to game dev but still, not a bad idea - if you dont mind wading thru the many forum threads to get what you need.

Maybe recatagorise the whole layout with specific subjects sets as sub -forums?