Hello,

when I try this shader I always get the message:
"invalid register t1".
What do I have to change?

Code:
bmap alpha_map = <leaves.tga>;

material mat_leaves
{
skin1 = alpha_map;

effect
"
texture entSkin1; // leave-Sprite-texture
texture mtlSkin1; // alpha texture

technique test
{
pass p0
{
Texture[0] = <entSkin1>;
Texture[1] = <mtlSkin1>;

TexCoordIndex[0] = 1;
TexCoordIndex[1] = 1;

vertexShader = asm
{
vs_1_1

mul r0, t0, t1
};


}
}
";
}