Hi
I am purely calling these bugs because they ran well in A6.60
but the EXACT same stuff when run on A7.05 causes errors.
Here are they :-
1.My player entity(isometric Diablo style view) that used to be visible at all times,got invisible at certain places AND at certain camera angles.On checking,I found that its CLIPPED flag is set,so its being somehow removed by the culling process.
Increasing the camera.clip_far solved the problem but the exact same stuff
used to work in A6.60 and I would definetly not want to increase the clip_far value like this.
2.A call to video_switch throws an engine error message " Engine Malfunction W1246
D3D driver failure : D3DERR_INVALIDCALL"
On pressing OK the same popup is shown again and on again pressing OK,
it gets back to the game with the new changed resolution.
Although I can try updating my drivers but it never happened in A6.60
Thanks and regards
zazang