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Rotating a group within a model without bones #151441
09/01/07 03:26
09/01/07 03:26
Joined: Aug 2007
Posts: 26
S
SteveA Offline OP
Newbie
SteveA  Offline OP
Newbie
S

Joined: Aug 2007
Posts: 26
I’m a complete noob to GS (two days of tutorials...) and the 3D world.

I have a unicycle and I’m trying to rotate the wheel. For now I’m avoiding the physics engine. Using C# and XNA (where I’m also a noob), I could get access to the wheel like this:

ModelBone _boneWheel = _Model.Bones["Wheel"];

Even though my model does not specify any bones (the wheel was defined as a “group” in Milkshape). After exporting the model from Milkshape and importing it into MED (using the Milkshape ASCII format), MED correctly shows the model as having 0 bones and 7 groups.

So my questions are: (1) can I rotate a “group” in a model or must I add bones? And if I need bones, (2) how do I add a bone to a disk-shaped object like a wheel?

Thanks!

Steve

Re: Rotating a group within a model without bones [Re: SteveA] #151442
09/01/07 05:21
09/01/07 05:21
Joined: Aug 2007
Posts: 26
S
SteveA Offline OP
Newbie
SteveA  Offline OP
Newbie
S

Joined: Aug 2007
Posts: 26
I went ahead and added a single bone... It works fine.

Steve


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