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Re: [camera] Follow an entity
[Re: flits]
#151507
09/02/07 08:57
09/02/07 08:57
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Joined: Aug 2006
Posts: 96 Netherlands
Polypfreak1987
OP
Junior Member
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OP
Junior Member
Joined: Aug 2006
Posts: 96
Netherlands
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Quote:
var cam_s;
function cam5() { while(1) { if(cam_s == 5) { camera.x = machine.x + 40; camera.y = machine.y + 40; camera.z = machine.z + 10; vec_diff(temp,machine.x,camera.x); vec_to_angle(camera.pan,temp); } wait(1); } }
function cam_select { cam5(): while(1) { if(key_1 == on) { cam_s =1; cam5(): } if(key_2 == on) { cam_s =2; cam5(): } if(key_3 == on) { cam_s =3; cam5(): } if(key_4 == on) { cam_s =4; cam5(): } if(key_5 == on) { cam_s =5; } wait(1); } }
This didn't work...
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