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Re: render2texture.dll all a6 editions
[Re: xXxGuitar511]
#151805
09/03/07 06:50
09/03/07 06:50
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Quote:
Do you consider this plugin to be better/faster than the Pro RTT? Or is it just an alternative?
His implementation is basically the same as the engine implementation: he just switches the rendertarget. So this implementation is as fast as the native GS solution.
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Re: render2texture.dll all a6 editions
[Re: sPlKe]
#151808
09/03/07 22:01
09/03/07 22:01
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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spike one would be really easy, look in the acknex resource site, and look for the ultimate shader collection (shader collection it may be called) it has a bloom effect
btw, is this one faster than matts render dll?
- aka Manslayer101
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Re: render2texture.dll all a6 editions
[Re: Felixsg]
#151812
09/04/07 14:56
09/04/07 14:56
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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i had a similar problem with it, when i used it it placed a bit of grey on my screen rather than "blooming"
edit: in all honesty though, the included bloom shader is actually like hdr and bloom, considering you can change values properly, you could make it look like hl2:ep1 or lost coast even
Last edited by Manslayer101; 09/04/07 15:09.
- aka Manslayer101
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