Oh I found what I've missing after digging the code, I'm missed
the "skycube+6.tga". It shows the ripple water now when I include
the search path for this image file. But if I write my own sky
definition and add a hollow cube (sky flag checked) in WED, the
water terrain is invisible again.

Quote:


//desc: Environment reflection with ripple effect.
/// To be assigned to a water terrain, like water.hmp.
/// Skin1 contains a bump map for the water ripples.
/// If the level map contains a sky cube, it is used
/// for the reflection, otherwise a default sky is used.
/// Transparency is set through Albedo.
/// Required: A6.50+ Pro, VS 1.1, PS 1.1





Quoted from the mtlFX.wdl. I think I'm allowed to use my own
skycube with fx_water_env.

Last edited by vlau; 09/04/07 18:46.