Send me a test environment, and I'll mod my NM shader to work with shadowmaps
...while I'm at it, if there's any other requests, let me know now. Such as # of Dyn lights, strip it down to essentials, etc...
Also, new idea, wouldn't it be possible to bake the light direction as well? Realise this would be a problem with more than one light, but couldn't the shadowmap store the light direction such as a normal does the surface normal...
...Just an idea
![](/ubbthreads/images/graemlins/wink.gif)
EDIT: I'm going to be working on the shader anyways. I'm planning on adding a sharpening filter, which is what gives normalmapping the true pro effect
![](/ubbthreads/images/graemlins/wink.gif)