Quote:
You can learn shader programming, theres a shader tutorial on AU.
It is not enough to program a new shader. You also need access to a second uv-set to apply non-tiling shadow-maps on top of tiling textures. If that is possible then you can multiply the shadow-map via pixel-shader over the processed pixels (e.g. after applying normal-mapping).
Is that possible? I did not see a single project so far with such techniques. If that works I will immediately start to create a new modern level-set for Gamestudio with the help of my textures.
Regards, Frank
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