Send me a test environment, and I'll mod my NM shader to work with shadowmaps

...while I'm at it, if there's any other requests, let me know now. Such as # of Dyn lights, strip it down to essentials, etc...

Also, new idea, wouldn't it be possible to bake the light direction as well? Realise this would be a problem with more than one light, but couldn't the shadowmap store the light direction such as a normal does the surface normal...
...Just an idea


EDIT: I'm going to be working on the shader anyways. I'm planning on adding a sharpening filter, which is what gives normalmapping the true pro effect

Last edited by xXxGuitar511; 09/09/07 06:10.

xXxGuitar511
- Programmer