ya I saw that, but it won't work in this scenario.
Basicly, my character will run while I have the w or s keys pressed, but I want an animation and a few functions to run when I release the w or s keys. The problem is, that if I just state:

if (key_w == 0) || (key_s == 0)
{
do this;
then this;
}

what will happen is that it will do it whenever they are not pressed. So I need a way to say, "if I just released this button, do this".

key_lastpressed is nice, but I don't see how that could work for me in this situation.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly