Neither:

mouse_mode = 0;
mouse_map = NULL;

Or simply:

mouse_mode = 0;

Hide the mouse for me.

I've tried the default video_mode as well as setting video_mode = 8.

I set the above mouse_* variables in the first line of main(), as well as scattering them around (first, after video mode, after loading world, etc) and I still see a mouse...

Any ideas?

Thanks,

Steve