Neither:
mouse_mode = 0;
mouse_map = NULL;
Or simply:
mouse_mode = 0;
Hide the mouse for me.
I've tried the default video_mode as well as setting video_mode = 8.
I set the above mouse_* variables in the first line of main(), as well as scattering them around (first, after video mode, after loading world, etc) and I still see a mouse...
Any ideas?
Thanks,
Steve