What do you mean?

You can develop commercial games with it if you like to. Just look here:
http://www.neoaxisgroup.com/services.htm

The engine looks nice and is based on Ogre.
The only thing I am missing: lightmapping. Did you look at the demo? There are no lightmaps, everything is bright and clear. There are a few dynamic shadows but this is not enough to create realistic scenery.

Edit:
I found this at the roadmap of Neoaxis:
...
- Shadows for HeightmapTerrain and ShaderBase materials.
- Map Editor: Integrated lightmaps calculation utility (Global Illumination)

So I think light-maps are the next step and could lead to a very competitive engine then.

Last edited by Friendly_Frank; 09/06/07 17:47.

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