Again, it is Version 0.4x
But he answers almost all questions in the forums.

You have to start anywhere. A company can grow after an initial success.
But we all start small. Most of our projects are one-man-shows. The
only way to overcome this: we could support each other.

And to be honest: I am willing to help such people. I see great potential
in his efforts and it would be a shame to beat such a talent down.

I often wondered why nobody starts to create a great tool-set around Ogre
or around Irrlicht. Rabcat started to make something for Irrlicht but it
never became public. Many companies made tools for Ogre (e.g. Deck13
for their well-known games) but they made it only for themselves, no
public tools.

This is the first time I see a really promising approach. At last a few
artists can lay their hands on Ogre bundled with collision, scene-management,
AI, sound and physics. I never could achieve that myself at least not in a
short time.

With all this knowledge in the back I appreciate and admire his work the
same as I appreciate the work of the Irrlicht-maker, Conitec or GarageGames.


Models, Textures and Games from Dexsoft