Hi Lostclimate,

dynamic shadows are available, stencil and texture projection and all those shadow methods from Ogre.

Light-mapping (or shadow-mapping) in Neoaxis is planned to become an automatic tool just like Gile(s) or the shadow-compiler in WED. It is planned to create shadows via global illumination with just pressing a button. The geometry will occlude light and calculate shadows.

But as you probably know you have to add shadows on top of your current textures. But when you have tiling textures you will get into problems because shadows should not tile over your geometry. So it is often solved via an additional uv-set.

Baking shadows is only acceptable in small models. But if you bake a shadow on top of a texture in a complete big room then you need big monster textures to have some visible details. So the developers try to use an uv-set with tiling textures for details and another un-tiled for shadows.

This is a similar concept like detail-mapping but the other way around.

But just like in MED or Torque Constructor you should not care about it. Just place some lights and render shadows and enjoy


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