Quote:

It's not cheaper than 3dgs com, you'll have to pay the 100$ for every
game project you commercially release...





That is true in a theoretical way. But lets try to be honest and objective: How
many games did you publish in all the last years? I mean commercially
published. I did not publish one single game in several years. I do not care if
I pay per project or not. My dream project will take away 3-5 years or even
more, I have to get the technology that survives 5 years and uses modern
techniques, so I have to choose very wise.

Neoaxis is just in the beginning and not finished. There is really no need to
compare it with a long-time commercial engine. But be honest and look at the
huge amount of bug-reports for A7 (multiplayer, compiler, templates, FBX-import
and much more). A7 is also not finished, by far not finished. But I hope that
Atari invests in the future some money for additional programmers. That might
shoot 3dgs forward.

I also see much potential in Neoaxis. My only critic is the lack of
shadowmapping but I realized that Ogre can use a second uv-set and thus can
also render shadowmaps on top of your textures.

MED and MDL still does not support a second uv-set. A user called Ventilator
had to create a plugin to make that available in DirectX. We have to use 2
models to extract both uv-sets. And there is still only a FFP to combine both
sets, not modern shaders.

I am not a fan of Neoaxis and I am not a fanboy of 3dgs. I just want to be
fair. I mention clear facts, problems with both sets (e.g. missing tutorials at
Neoaxis) and I try to see the advantages / disadvantages.

3dgs has much potential as well, if all forecast features will be built in plus
new features like HDR, postprocessing effects (e.g. depth of field), second uv-set, scripting without
pointers, improved tools and real-time editor.

But that is just my personal meaning. If you want to create another Tetris
clone, Bejeweld 4 and Zelda2d then there is no problem, just go for it and make
that game, stop posting comments and make your game, go go go!


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