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Re: NeoAxis Engine
[Re: PHeMoX]
#152300
09/11/07 08:08
09/11/07 08:08
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Quote:
It's not cheaper than 3dgs com, you'll have to pay the 100$ for every game project you commercially release...
That is true in a theoretical way. But lets try to be honest and objective: How many games did you publish in all the last years? I mean commercially published. I did not publish one single game in several years. I do not care if I pay per project or not. My dream project will take away 3-5 years or even more, I have to get the technology that survives 5 years and uses modern techniques, so I have to choose very wise.
Neoaxis is just in the beginning and not finished. There is really no need to compare it with a long-time commercial engine. But be honest and look at the huge amount of bug-reports for A7 (multiplayer, compiler, templates, FBX-import and much more). A7 is also not finished, by far not finished. But I hope that Atari invests in the future some money for additional programmers. That might shoot 3dgs forward.
I also see much potential in Neoaxis. My only critic is the lack of shadowmapping but I realized that Ogre can use a second uv-set and thus can also render shadowmaps on top of your textures.
MED and MDL still does not support a second uv-set. A user called Ventilator had to create a plugin to make that available in DirectX. We have to use 2 models to extract both uv-sets. And there is still only a FFP to combine both sets, not modern shaders.
I am not a fan of Neoaxis and I am not a fanboy of 3dgs. I just want to be fair. I mention clear facts, problems with both sets (e.g. missing tutorials at Neoaxis) and I try to see the advantages / disadvantages.
3dgs has much potential as well, if all forecast features will be built in plus new features like HDR, postprocessing effects (e.g. depth of field), second uv-set, scripting without pointers, improved tools and real-time editor.
But that is just my personal meaning. If you want to create another Tetris clone, Bejeweld 4 and Zelda2d then there is no problem, just go for it and make that game, stop posting comments and make your game, go go go! 
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