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Re: NeoAxis Engine
[Re: Machinery_Frank]
#152301
09/11/07 15:08
09/11/07 15:08
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
But lets try to be honest and objective: How many games did you publish in all the last years? I mean commercially published. I did not publish one single game in several years. I do not care if I pay per project or not.
That's not objective at all, in fact you couldn't have been more subjective actually... you said "you didn't care".
NeoAxis doesn't allow me to commercially publish more than one project per license. So, I would probably have to change strategies and work on just one commercial project instead of several. It's limiting and considered the price of both the cheapest and most expensive version of 3dgs, quite a ridiculous consideration.
Besides, and that's why you're not objective at all, it's about the price per project with the NeoAxis engine, not about how many projects I've ever published with 3dgs. If I would spend 100$ on a license for one project I'd really change my strategy.
Quote:
My dream project will take away 3-5 years or even more, I have to get the technology that survives 5 years and uses modern techniques, so I have to choose very wise.
A wise man once said that it's impossible to outrun trains, ...when you don't have a train of your own.
5-year old tech can never be modern. Developers like id Software and Epic keep on improving their engines whilst making their games. The games will be up to date once they're released because of that, not because they made an engine and it survived 5 years. No engine survives 5 years of technical improvements by the competition. I'm not sure if you meant this, but what we as small developers really need, is an engine that simply exists for at least 5 years.
The 3dgamestudio engine is in a different league than the Unreal 3 engine and none of us pretends it to be otherwise. I'm getting tired of your 'fanboy' accusations too by the way.
In other words, if I would have wanted to make Unreal 4 or Quake 5, I wouldn't have bought this engine.
Quote:
But that is just my personal meaning. If you want to create another Tetris clone, Bejeweld 4 and Zelda2d then there is no problem, just go for it and make that game, stop posting comments and make your game, go go go!
No, you should stop posting things like 'stop posting comments' and find an engine you do like. No, really, I mean it. It's crazy that we even have discussions like this. We both know 3dgs' advantages and disadvantages.
Cheers
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