Tried their Tank Demo :
So fun

Tank you control with physics, fire a house : it burns, fired again it is destroyed, fire an elicopter to destroy it , also static ennemies,
all runned really really smooth and well.
they are not designers but coders and what have been done was great:
simple game logic ,simple advanced particles etc ...
even simple game , it had some good fun
Tried the terrain demo, with physic objects reacting well in water ,
simple mirror water, tried their world map editor and terrain multitexturing
tool, complete like i want
Wile my conclusion : complete power , smooth/fast engine with good tools.
If anyone could test :
- import models with normal/specular maps
(even simple things for test purpose) from some free modeling software or low price ones ?
- test of game logic and dig the code : main loop / state for each object called every frame ?
- easy to program functions ?
- does it have simple maths functions for very usefull things like :
turn this object to that direction or to that object by 5 degrees ?
It's a great Next Gen engine indeed

with all great things you don't have in some indie engines :
glow, normal/specular directly easy to apply, HDR , physics simply , etc ...
all unlimited.
aND the engine is really smooth/powerfull for what i've tested and it even didn't used any LOD
For price ? don't know , but i think won't be cheap
