|
0 registered members (),
18,561
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Does A7 REALLY SUPPORT FBX animation?
[Re: maxxoros]
#152363
09/07/07 11:06
09/07/07 11:06
|
Joined: Aug 2000
Posts: 7,490
Orange Brat

Senior Expert
|

Senior Expert
Joined: Aug 2000
Posts: 7,490
|
Quote:
If all the version of 3DGS is not supported 4 bone/vertex, it s not FAIR. I wonder how user of other A7 version could make BONE ANIMATION.
Let s see, there are NO bone animation exporter for 3DSMax,Maya, XSI and many other 3D Application.
And because Conitec DOES NOT support, develop any plugin, so we normal user must have a way to make skeletal animation. But now I feel so disappointed
As for the "fair" comment, I see this as a matter of simple economics and business. Of course, this is simply my opinion, but it is a very enticing feature; thus it's inclusion into Pro. I'm sure it will trickle down to at least commercial some day (and maybe it should have been placed there in the first place); however don't expect that for a very long time. Keep in mind that it's a give and take situation. When new versions come out certain Pro only feature trickle down (unlimited physics and render to texture are at least two that did when A7 was introduced...physics isn't that big of a deal given Newton but the other was very generous of them given it has been Pro only for years) and new features are made Pro only in return (or in the case of BSP it trickled up to Pro only but it's a different variety of BSP and not ths same as what we had for the past 7-8 years).
As for the exporter issue, this has been discussed forever. I AGREE that Conitec should provide official exporters or license QUALITY ones (or provide links to exporters that work flawlessly with 3DGS); however in order to do this (in-house) they have to license the software. While I'm sure Conitec is rolling in dough, they can't go buying up multiple apps that costs hundreds and sometimes thousands of dollars.
There are some alternatives, though. Wings3D exports/imports FBX mesh (no animations or bones given it isn't an animation program). The excellent fragMotion animation program already supports full MDL7 export and fragmo plans on incorporating FBX export in a future version. Hopefully, it will work with 3DGS (I've reminded him a couple of times that 3DGS now supports FBX, so he is aware of this potentially lucrative market). Milkshape supports FBX, although I don't know anything about the quality of export. I don't know if Blender supports it or not.
Other more experienced animators (what am I saying, I have no experience ) can comment and add more educated comments or potential ways to get a quality FBX model into the engine (meaning a perfect one).
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
|
|
|
|
|
|