You have to update the string-bitmap while inkey is active. Unfortunately, inkey pauses the running function. So, you have to start a coroutine BEFORE you execute inkey which runs as long as inkey is active.

Make a new WDL file called "demo_inkey.wdl" and start it in the sample folder with the sample font to see how it works.

Code:
include "fontRender.wdl";

PANEL pleaseEnterName
{
flags = visible;
pos_x = 10;
pos_y = 10;
layer = 999;
}

PANEL userName
{
flags = visible;
pos_x = 280;
pos_y = 10;
layer = 999;
}

var fontArial[256];
string tempStr;
string userNameStr;

function inkeyRefresh (pnl, &fnt, strInkey);

function main ()
{
vec_set(screen_color, vector(128,128,128));

RF_createFont(fontArial, "arial.tga");

RF_pnlRenderString(pleaseEnterName, fontArial, "Please enter your name:");

inkeyRefresh(userName, fontArial, userNameStr);
inkey(userNameStr); //function will be paused until inkey is over

userName.visible = off;

//say hello to the user
RF_pnlRenderString(pleaseEnterName, fontArial, str_cat(str_cat(str_cpy(tempStr, "Hello, "), userNameStr), "!"));
}

function inkeyRefresh (pnl, &fnt, strInkey)
{
wait(1); //wait to let inkey start (proc_late doesn't work for this)

//wait until inkey is finished
while (inkey_active) {

//update text rendering
RF_pnlRenderString(pnl, fnt, strInkey);

wait(1);
}
}



Cheers, Christian

Last edited by HeelX; 10/15/07 12:05.