Hi there,

I'm currently making a game in a 256x256 resolution, but the moment I'm going fullscreen it reverts back to a 640x480 resolution. I had expected this to happen since my hardware (or no hardware for that matter?) doesn't support a fullscreen 256x256 resolution.

I'm wondering what I could do to achieve the same effect as íf I had a 256x256 resolution in fullscreen. In other words, how do I stretch a camera view in such a way that it 'becomes' 256x256 (in all it's pixely glory), but for example within a 640x480 resolution window or so? (with some black bars perhaps because of the aspect ratio) Are there any simple methods I can use for this to accomplish with 3dgs?

Cheers


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