Ya, I think developer should look into this issue. Maybe the FBX importer need a bit of modification. I dont think there are sth to setup with Maya, or even Max or other support standard FBX, because the format is industrial standard, so when we export it to FBX, no application native info are stored in, but all are converted into FBX data
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Last edited by maxxoros; 09/10/07 10:45.