What you said makes sense. I didn't look at it from your point of view, but as I am getting on in age I hope I'm not pushing up daisies before your ver 7 comes out !!!
If you're like 90, i'd worry (but then again, what are you doing programming in your nineties..) Otherwise, we're good , i'm shooting for this Christmass on the revamped Basic edition
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I will keep a look out for when ever you release Intense X. Take care of your leg alright.
Thanks
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I would like to use normal mapped monsters that use both close ranged attacks and long ones too
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like lancing stones
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or bladers
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An explosion or replaced death animation
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and a blood spray could be very nice
and check. IntenseX can already do all that. But you'll have to program your own normal mapped shaders. Maybe I'll add a shader library sometime, but it's not on the top of my list.