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new chopper-zone clip #152843
09/08/07 20:14
09/08/07 20:14
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline OP

Expert
Realspawn  Offline OP

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
Here is some ingame testing of heli attacks.
Notice the great reflection on the water when heli gets close thanks to slin. Don't worrie all of fuxers models will be in for now we use the place holders.


http://nl.youtube.com/watch?v=HrvqRurdnts


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: new chopper-zone clip [Re: Realspawn] #152844
09/08/07 21:36
09/08/07 21:36
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Joined: Jul 2002
Posts: 2,002
Europe
Awesome scenery!
I think the rain-transition is a "bit" fast and for this nice landscape I'd put a bit more time into water-effect programming.
(maybe look for some Starwing 64 / Lylatwars videos on youtube, they have nice effects for aircrafts flying close above water or crashin into water)


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: new chopper-zone clip [Re: ShoreVietam] #152845
09/08/07 21:42
09/08/07 21:42
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Indeed, the environment looks amazing, the explosions looks nice too but what touched me the most was that beautifull water shader, not that I haven't seen it before but it keeps on being a great sight Keep up the good work !!

Cheers

Frazzle


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Re: new chopper-zone clip [Re: frazzle] #152846
09/08/07 22:32
09/08/07 22:32
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Wow that is sooo coool!
Couldnt really make out if the shoreline was animated (thats the bit Im really interested in) but everything else came across nicely for me, even the beat of the sounds.
Loved the chopper effect on the water.
Dont know if your into this or not but the prob with seeing the edge of the hmp underwater (I used to have this too) could be solved by placing a single mesh plane with the same texture under the hmp where the action was so no edges could be discerned and poly count kept down.

Re: new chopper-zone clip [Re: Nems] #152847
09/08/07 23:33
09/08/07 23:33
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline OP

Expert
Realspawn  Offline OP

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
About the edge, We will use that solution. For now we're simply testing all coding wich Slin til now has done great.




Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: new chopper-zone clip [Re: Realspawn] #152848
09/09/07 00:06
09/09/07 00:06
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
This night, I reworked the explosions: http://www.youtube.com/watch?v=Ocb7n5MQTr0
what do you think?

@Nemisis: Sure, the shoreline is moving.
@ShoreVietnam: I´ll look into it

And thanks for your comments.

Re: new chopper-zone clip [Re: Slin] #152849
09/09/07 06:00
09/09/07 06:00
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
the explosions seem to bright for the rest of the feel of the game.

Re: new chopper-zone clip [Re: Slin] #152850
09/09/07 07:39
09/09/07 07:39

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Do you want to create most realistic explosions?
Then you have to work on it.

Make some research - maybe starting here?

Re: new chopper-zone clip [Re: ] #152851
09/09/07 09:11
09/09/07 09:11

A
Anonymous
Unregistered
Anonymous
Unregistered
A



Wow, awesome job Realspawn! Coincidentally I recently got a mini remote-controlled helicopter: (http://www.winggamepak.com/stuff/heli.wmv) from RadioShack! It seems like an awesome game (except for the shooting each other concept), do you have any flying skill levels where you have to fly through rings or race instead? Whatever happened to the snowboard game you were making? That was pretty good!
I thought you may be interested in the code for the 3d noise in my opengl water shader (scrolling the two of the same normal map over each other but will have to be a little translated from OpenGL) in my newest demo, released 2 minutes ago:

Water Reflection

//shs2=normalmap;shs=reflectionmap;
vec2 newUV0=vec2( (gl_TexCoord[0].x*tiles - t*speed2) , (gl_TexCoord[0].y*tiles) );
float tex2=mag*texture2D( shs2, newUV0.xy ).r;
vec2 newUV1=vec2( (gl_TexCoord[0].y*tiles - t*speed2) , (1.0-gl_TexCoord[0].x*tiles) );
vec3 newUV;
float tex3;
tex3=mag*texture2D( shs2, newUV1.xy ).r;
newUV=vec3( gl_TexCoord[0].x - tex2 + tex3, gl_TexCoord[0].y, gl_TexCoord[0].z );
vec4 tex1;
gl_FragColor=texture2D( shs, newUV.xy );

Re: new chopper-zone clip [Re: ] #152852
09/09/07 09:27
09/09/07 09:27
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline
User
KMS  Offline
User

Joined: Jul 2006
Posts: 511
Germany,NRW
I like the water,islands and reflections!Very nice!


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
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