Gamestudio Links
Zorro Links
Newest Posts
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (AndrewAMD, VoroneTZ, 1 invisible), 1,512 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19058 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 6 1 2 3 4 5 6
Re: new chopper-zone clip [Re: sPlKe] #152863
09/10/07 20:20
09/10/07 20:20
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline OP

Expert
Realspawn  Offline OP

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
even beter.... the chopper you see is a place holder. As we speak we are putting fuxers models in so be patience for more.


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: new chopper-zone clip [Re: sPlKe] #152864
09/10/07 20:23
09/10/07 20:23
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Instead of a model propeller it could be quite nice to use only a motion-blured sprite.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: new chopper-zone clip [Re: ShoreVietam] #152865
09/10/07 20:40
09/10/07 20:40
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Yup, the only critic would be the placeholder chopper.
Ow, one thing that's slightly strange is when you flew backwards. Somehow that didn't look quite that realistic, such a craft needs to tilt backwards more I think.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: new chopper-zone clip [Re: PHeMoX] #152866
09/11/07 01:27
09/11/07 01:27
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline OP

Expert
Realspawn  Offline OP

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
the new models (buildings helies and more) will have normal mappings and better animations

about the tilting were working on it

also for the record this what you see is one month of hard working from 2 persons me and Slin and now Fuxer joined

imagine what you can do when you be able to hire 100 people
lol


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: new chopper-zone clip [Re: Realspawn] #152867
09/11/07 01:36
09/11/07 01:36
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
actually, that would make things worse.
i made the experience that working with less people is more productive. or else, you tend to really get communication problems...

Re: new chopper-zone clip [Re: sPlKe] #152868
09/11/07 01:54
09/11/07 01:54
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline OP

Expert
Realspawn  Offline OP

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
not if there all working in the same building under one leader instead of all over the globe using internet with diff timezones

if i could hire people my game should be done in 5 months
now it will prolly be more but hey you all know me all for the name of fun and fun we have so dont let us get off topic


Last edited by Realspawn; 09/11/07 01:59.

Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: new chopper-zone clip [Re: Realspawn] #152869
09/11/07 12:25
09/11/07 12:25
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
yeah stay ontopic give us a new shot with fuxers models already...


and send me your new heli i want to steal it:p

Re: new chopper-zone clip [Re: sPlKe] #152870
09/14/07 18:39
09/14/07 18:39
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline OP

Expert
Realspawn  Offline OP

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
just a small clip of the shore line that is animated

http://nl.youtube.com/watch?v=PduxNBEe84I


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: new chopper-zone clip [Re: Realspawn] #152871
09/15/07 06:58
09/15/07 06:58
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Beautiful, you put much time in your environment, right?


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: new chopper-zone clip [Re: ShoreVietam] #152872
09/15/07 07:43
09/15/07 07:43
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Wow, great! Water looks very dynamic, fluid-like, and realistic. only 2 suggestions - waves should be a bit smaller, and raindrops should be 2-3 times longer. But that's my opinion

Page 3 of 6 1 2 3 4 5 6

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1