Thanks for your comments

I´ll make the shore a bit slower and may even make it a bit darker, it depends on how I like it

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tweaking the little and last bits are the annoying parts of live
they are^^
You are definatly right, the explosion it self is much to slow, I´ll change it now. The bouncing on the watersurface is more caused by accident (it is not passable and used the same as the terrain), but I´ll play around with waterparticles here.
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Antoher thing you probably have figured out too:
In your video at 1:38 the enemies' blades "refuse" to fall down too (as do the player's at the very end of the video)...
at that moment I didn´t know what to do with it, but I´ll change it now.
About the rotors movement: It looks quite good with 60fps and looks still okay with about 35fps, but I recorded the video with 25fps... I´ll may add a sprite there.