MDI, you have a square where you need to write down the letters you see to the right of it, and then you will get your download in some sounds.


Quote:

@Gafgar:
In the documentation stand:Force – describes the force and SCALE of the explosion
i changed this from 100 in the example to 1 or 5 but nothing happens?




hmh.... that’s relay weird.. I wonder if I have submitted the wrong version or something O.o... does any one else have problems with this...?

EDIT*

oh.. I see what it may be now... you see this section this the example code?

vec_set(gibsa,vector(240,7.5,10));
explsopsion_func(target,normal,gibsa,100);
//biger explosion
explsopsion_func(vector(target.x+(random(800)-400),target.y+(random(800)-400),target.z+(random(800)-400)),normal,gibsa,100);
explsopsion_func(vector(target.x+(random(800)-400),target.y+(random(800)-400),target.z+(random(800)-400)),normal,gibsa,100);
explsopsion_func(vector(target.x+(random(800)-400),target.y+(random(800)-400),target.z+(random(800)-400)),normal,gibsa,100);

it should be like this

vec_set(gibsa,vector(240,7.5,10));
explsopsion_func(target,normal,gibsa,100);

for a normal explosion.. look in the documentation about that, I wrote that if you want big explosions, you should use many smaller explosions, because the force thing starts to not look that nice when you get to about 200...
Did that help anything? ^^

Last edited by Gafgar; 09/24/07 15:56.

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