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Re: Explosion [Re: oldschoolj] #153015
09/11/07 11:27
09/11/07 11:27
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
i Implemented it in my flight shooter
(hope im allowed to use these sprites in different particle effects as well, though in the same game offcourse )
they look absolutely MARVELOUS! i'll upload some screens and a demo soon, then post it under SC1... credits where needed offcourse.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Explosion [Re: Helghast] #153016
09/11/07 11:59
09/11/07 11:59
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
Quote:

hope im allowed to use these sprites in different particle effects as well




offcourse ^^, the same goes for the textures, use every part of what i contributed how you want , edit, change and/or use ^^, i just hope it it results in something nice

And I'm lad that you have a that positive response on this, so far

Here comes a new download link, it is the exact same things as in the old one, just with a new host, for those who had problem downloading the other one.
http://files-upload.com/files/495507/EXPLO.rar


Last edited by Gafgar; 09/11/07 12:09.

__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Explosion [Re: Gafgar] #153017
09/23/07 09:20
09/23/07 09:20

A
Anonymous
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Anonymous
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A



@Gafgar:
In the documentation stand:Force – describes the force and SCALE of the explosion
i changed this from 100 in the example to 1 or 5 but nothing happens?

Re: Explosion [Re: Gafgar] #153018
09/24/07 01:32
09/24/07 01:32
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Thanks for this, I could probably use it. Cheers.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Explosion [Re: oldschoolj] #153019
09/24/07 08:37
09/24/07 08:37
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
User

Joined: Apr 2006
Posts: 624
DEEP 13
i agree nice explosion

Explosion [Re: oldschoolj] #153020
09/24/07 12:41
09/24/07 12:41
Joined: Sep 2006
Posts: 188
Latvia
MDI Offline
Member
MDI  Offline
Member

Joined: Sep 2006
Posts: 188
Latvia
HMM! Im stupid or how! But i dont see any link in your links from who can download this!


Latvija rullē
Re: Explosion [Re: ] #153021
09/24/07 15:37
09/24/07 15:37
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
MDI, you have a square where you need to write down the letters you see to the right of it, and then you will get your download in some sounds.


Quote:

@Gafgar:
In the documentation stand:Force – describes the force and SCALE of the explosion
i changed this from 100 in the example to 1 or 5 but nothing happens?




hmh.... that’s relay weird.. I wonder if I have submitted the wrong version or something O.o... does any one else have problems with this...?

EDIT*

oh.. I see what it may be now... you see this section this the example code?

vec_set(gibsa,vector(240,7.5,10));
explsopsion_func(target,normal,gibsa,100);
//biger explosion
explsopsion_func(vector(target.x+(random(800)-400),target.y+(random(800)-400),target.z+(random(800)-400)),normal,gibsa,100);
explsopsion_func(vector(target.x+(random(800)-400),target.y+(random(800)-400),target.z+(random(800)-400)),normal,gibsa,100);
explsopsion_func(vector(target.x+(random(800)-400),target.y+(random(800)-400),target.z+(random(800)-400)),normal,gibsa,100);

it should be like this

vec_set(gibsa,vector(240,7.5,10));
explsopsion_func(target,normal,gibsa,100);

for a normal explosion.. look in the documentation about that, I wrote that if you want big explosions, you should use many smaller explosions, because the force thing starts to not look that nice when you get to about 200...
Did that help anything? ^^

Last edited by Gafgar; 09/24/07 15:56.

__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Explosion [Re: Gafgar] #153022
09/24/07 17:41
09/24/07 17:41

A
Anonymous
Unregistered
Anonymous
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A



I tried that before.
I set force to 0.5 but nothing happens??

Re: Explosion [Re: ] #153023
09/24/07 17:56
09/24/07 17:56
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
well.. o.o... there is a minimum size... about 10 in force,


is as small as it gets... do you really need smaller explosions then that? O.o...
if thats the case, i should be using a single animated sprite, but i can add support for even smaller explosions if you REALLY need it? >.<
(if its just the white lines that are to big, then you will just have to mace there since depend on the force, as it is right now, they have the same size all the time. o.o


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Explosion [Re: Gafgar] #153024
09/24/07 18:43
09/24/07 18:43

A
Anonymous
Unregistered
Anonymous
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A



Yeah i really need a smaller explosion.when you can change this were very nice!!

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