Hi All!
I've got A7 pro, and I've been trying to get my multiplayer code to work. I got stumped when I tried to use on_server to call a function.
After I set up a server, and had a client connect to the server, somehow the on_server never worked. As a result, Locoweeds MP Tutorial didn't work for me, because the on_server never fired-off a function that send the server_says_start variable to the clients, so the clients could never get past that step.
However, when I edited the code so that I didn't need to check for server_says_start, the game proceeded on like normal. I could even call the function and send variables to and from the server by doing manual send_var() calls.
Hence, my conclusion is that on_server does not work. I haven't tried on_client yet but i will once I get to the right place in the tutorial.
Any ideas?
Thanks!