Ahh... Interestingly enough, I have found that the nodes in a line can see eachother. It's just that when you start out(lets assume node 2 can see you, and node 1 is on your right, and node 3 on your left), they walk from 1 to 3, to 2. It's just that node 2 set node 3 before node 2. If I walk up so that they can see me, it fixes itself. However, I still have a problem with one node behind the player, where it says it can't see anything. This, I know, because when I move tward it, both nodes can see me, but when I move so that they cannot, the middle node does not tell them what to do.

Most of the problems with the paths can be solved using the c_trace in the zombie action. That tells the zombie if it can see the player, go tward the player. However, no matter what parameters I try, it either returns something other than 0, or you is being prematurely set to the zombies' parenthandle. Since no code interrupts those two sets, it has to be the trace.

If you could please tell me why the trace does not work, I would be so grateful. I have been perfecting this code for weeks now.

Thanks a lot,
KojaK


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